Murdoch University

Driving Simulator Rebooted
Games Technology Project (ICT313 - Murdoch University) 

Final year project with myself and 4 other students from Murdoch University. The driving simulator was designed around a tile world system with the help of a simple world editor. Drivers could be monitored from a control panel in which the observer could modify conditions of the world. Information about each driver was recorded for analysis.

The Driving Simulator was written in C++ and Lua script utilizing OGRE graphics and Bullet physics. My major contributions to the project included core engine development, world structure and world editor along team leader for the project. This project one School of Information Technology Communication Prize – Semester 2 (2011).
Tavernator 
Virtual Environments for Games and Simulations (ICT312 - Murdoch University)

This unit focused on modelling the physical and emotional interactions of characters in a living environment. Our task was to model player interactions and provide our own physics engine for simulation of an area of the campus.

Tavernator was written using C++ and Lua script utilizing OGRE graphics. My major contributions to the project included core engine development, AI interaction and emotion modeling alongside being team leader.
Scarecrops
Games Development (ICT309 - Murdoch University)
This unit focused on the use of advanced game development tools. Using the XNA framework a team of myself and 3 other people produced a casual game for the PC and Xbox360 platform.

My major contributions to the project were core engine development, game design and gameplay programming.
Jacket Potato
Games Design and Programming (ICT207 - Murdoch University)
This unit was an introduction to the theory and practice of creating games. Jacket Potato was written in C++ using OpenGL and was runner-up for the WA Industry Selected Games Design and Programming Prize (2010).

My major contributions to the project were game design and gameplay programming.

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